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The Introduction of Diablo Three New Patch 1.0.3

We reveal how they reply to feedback on the game, and some feasible future systemic changes. Today they will be to give us some more positive information, so that they have a preliminary understanding of the one.0.3 patch this month is about to mounting.

Compensate for items fault

The Item Level (ilvl) determines the the of each pieces of of items of the attribute the allocation of budgetary. Falling below ilvl61 items (including ilvl61, the same as below) in the current game settings, purgatory act one, act two fall ilvl62 following items fall ilvl63 the following items in the act three & act four. Regrettably, this led to major issues: first those who think that the players of the new scene is difficult to feel forced to make use of the auction house to the upgrading of equipment. The second is the low demand for sure occupations, skills & games equipment, so have lots of the best equipment in to the game economy, these players still feel that the hand can pick the strategy tiny.

Also take in to account the lots of players to brush to the top equipment, preferring to do some achieved outstanding success even very boring things, do not need to purgatory act one against the devil army. They also changed a number of the design guidelines, the top equipment can fall in a variety of different places, so you can enhance the diversity of gameplay. In the event you prefer to challenge the elite in the act one unusual group, than the minutes of cat & mouse play in the act four, then they hope that this patch lets you would you like to do, while there is still chance to get the game in the best equipment.

Nephalem changes

There is no doubt that they have in mind the post-game content is to kill the elite unusual stacked five layers Nephalem, then kill the leader. They have seen lots of players so that in doing so, but they missed the point, kill the leader, the players in the total also was feeling great, you require to kill something hanging five layers Nephalem to continue. In order to better help players accomplish this objective, they change the layer Nephalem drop rate setting will be changed from will fall in to two yellow will out a yellow (kill the leader is still a huge chance to drop over a yellow equipment, no longer will fall only). As a is exchange, that by When the O'clock you Manchurian the five layer Nephalem, all of the Warriors unusual & rare unusual heap will be additional multi-swap Huang installed (will fall in to it). This change improves the player's overall fall continue to promote the quality, but also give players a better reason to kill the leader after.

Have a bigger span of the difficulty in the purgatory of each difficulty. For most players, the act one of moderate difficulty. But the act two looks like an insurmountable walls. one.0.3 patch, they will reduce the difficulty gradient to alter the second, third and act four of a monster blood and injury. They feel that the act one is impossible, and the following screen to stay challenging, but simultaneously lower the difficulty of span. If a monk or barbarian equipment is nice , you can check a output skills massacre of the act one all the monsters, they depend on a biased defense skills will even be in the act two of a nice life. And so on the their equipment scale new heights in, the on the use of back to the original output stream mix of skills. To a positive extent, they in turn depend on the defense streaming mix of skills challenges of the act three. The difficulty of the game naturally linked along with your equipment, the enemy's ability and professional balance, and one.0.3 of these things will alter, in order to generate a more reasonable and Purgatory difficulty gradient.

Other aspects

In addition to the adjustments to some of the major systems, one.0.3 patch contains plenty of bug fixes, interface strengthening and auction line improvements. I hope you also like us on this patch is filled with expectations. Thank you for your feedback, let us see the game!

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